It then invites players to reflect on as they explore and interact with the world."Īiden Pearce, the game's protagonist, is one example of interpretative design. Without sounding too pretentious, I see Watch Dogs as a painting: it's a centerpiece of work, built in such a way that everyone has their own interpretation. ![]() What's important is that narrative, gameplay, and our world all reinforce this message. ![]() "Instead, I want players to discover the message for themselves. "I don't want to force any message on the players," he said. However, this idea of interpretation-of inviting players to think about and question what's happening-left a strong impression on Morin and shaped the fundamental way his team approaches storytelling. Does this mean Watch Dogs will make a surprise shift to an abstract, 8-bit art style? Not likely. Games were no longer just showing they were telling. Most often brings side effects people just didn't expect."Īs years passed and games replaced those simple sprites with 3D models, Morin found himself disappointed when his imagination didn't align with what was onscreen. ![]() "When I was young and playing Final Fantasy, I saw those little drawings on the screen and was able to convince myself they were badass knights-that was my own interpretation of those tiny sprites." "I've always felt technology isn't the problem it's how humans use and interact with it that becomes an interesting subject to talk about. "When I started this project, I reminded myself of the games I enjoyed as a kid and realized I really miss the 8-bit character," Morin said. Watch Dogs' vision of an always-on society draws heavily from issues we're addressing today, but the structure supporting this tale is much older. By clicking 'enter', you agree to GameSpot's
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